New Leaks Reveal What Halo Infinite Could Have Actually Been

Spartans from Halo Infinite in action

Halo Infinite was supposed to have a ton more content, including yearly campaign updates, according to some recent leaks.

Halo Infinite Would Have Looked Much Different

Ever since Halo Infinite launched in late 2021, it’s been Halo Studios’ (formerly 343 Industries until October of last year) flagship title. However, many fans might agree that despite it being the main game of the company, Halo Infinite has not had that much content, despite it initially being praised as a “live service” game.

However, things might have been a lot more different, as some new leaks reveal just how much content was actually planned, but not implemented. The news comes from Rebs Gaming on YouTube who revealed the studio had outlined updates for up to 10 years after the official launch of the game.

It should be noted that the information Rebs gave is hard to find elsewhere on the Internet and he hasn’t mentioned how he got it. Perhaps a current or former Halo Infinite dev sent it directly to him. However, even well-established members of the Halo community such as Mint Blitz on YouTube highlighted Rebs’ claims, so there should be at least some validity to them.

Anyway, let’s take a look at what Halo Infinite could have been had it not been for various development issues.

What Content Was Planned for the Game?

It should be noted that Halo Infinite was supposed to be released sometime in late 2019, as it also comes evident from the screenshots shared by Rebs. It was also supposed to be the case that the multiplayer was going to be released quite a bit of time before the campaign. This actually sort of happened as Infinite’s multiplayer was released about a month before the campaign.

However, this was supposed to happen much earlier as the multilayer was meant to be “the lowest barrier of entry to any Halo game”. It seems that this was a way for then-still-named 343 Industries to bring in a new generation of Halo fans, as the franchise, being as old as it is, often has an older demographic.

In addition to this, Halo Infinite was supposed to have a battle royal mode called Tatanka. This was supposed to be part of several “large scale” game modes planned for the multiplayer. Another one was Warzone, depicted in the official concept art below.

Moving back to the campaign, it was initially supposed to be released a full year after the multiplayer (so in 2020 if the game didn’t suffer from the many development delays). It was supposed to be an “evergreen campaign” featuring “deep replayability” and yearly updates. Halo Infinite’s current campaign had a somewhat open ending, but that might not have been the case if 343 Industries had managed to pull off what they originally planned.

Another interesting thing about the campaign is that we could have had story missions from Atriox’s perspective. An update was set to introduce a “Warlord” system Infinite. This system closely resembles the Nemesis System patented by Warner Bros., as the pitch slide describes taking down “Atriox’s Warlords one by one to reach the seat of his power.”

Conclusions

It seems like such a waste that mismanagement in 343 Industries led to so much potential content for Halo Infinite being scrapped. The leaks shared by Rebs show us what the game could have been if these things came to fruition, I personally doubt Infinite would have the somewhat mixed reception. It could have been a real “live-service” game, just like the studio promised, but alas, these hopes remain for a potential future Halo title. There are already credible rumors of a new Halo title being revealed later this year, so we’ll just have to wait and see.

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